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Tipa Riot
Federal Navy Academy Gallente Federation
3188
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Posted - 2016.12.24 11:28:33 -
[1] - Quote
Fek Mercer wrote:CCP actually said they were looking for ideas regarding more interesting AI, and have implemented mining fleets as a start of it.
All this stuff about PVE being boring by design is the most naive bullshit I've ever heard. And now, who bothers with mining fleets?
There is only one measure defining PvE content's mass success, ISK/h combined with an effort/annoyance factor. Remember the drifters?
I'm my own NPC alt.
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Tipa Riot
Federal Navy Academy Gallente Federation
3195
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Posted - 2016.12.25 15:10:36 -
[2] - Quote
Malcanis wrote: The very fact that PvE is essential is the strongest argument for making it more entertaining.
What does "more entertaining" mean?
I'm certain a lot of PvE players would riot or do something else when missions, anomalies, incursions and mining become more random or active aka "fun" while crashing the efficiency or AFKablity and therefore their ISK/h. The drifter desaster and the NPC miners showing that clearly. Burners and sleeper caches are also rather niche, and I wouldn't consider them a big success.
I'm my own NPC alt.
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Tipa Riot
Federal Navy Academy Gallente Federation
3198
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Posted - 2016.12.26 09:23:38 -
[3] - Quote
Drifter incursions were abandoned.
If asked for entertaining PvE ... I'm not relying on PvE for ISK generation, but I like everything with a competetive aspect, where you can / have to outsmart other players for a better reward plus the opportunity to get a kill or fight. Good examples are the event sites and crashing DED runners in lowsec. To foster this, rewards should be more about loot/tags than immediate bounty payments.
I also like traveling through hostile nullsec and "stealing" the best relic sites while being hunted. The mini game is about exactly right, whereas I can't be bothered by complex puzzles or sites with random timers or difficult to mitigate risks, which are not PvP-related. I can't stand losing against some program code, hence just ignoring this kind of content. No game AI will ever be able to compete with the (real) PvP expierience.
Beside that, it's IMO important to keep simple and "AFKable" but rewarding PvE in the game, especially (maybe only) in lower sec space, to provide a steady income source and keep the hunters busy.
I'm my own NPC alt.
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